DFC Intelligence: Game Industry Research: Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries. Game Research: Offers news and research information on the development and social impact of computer games, and the Games Research mailing list. Video Game Culture: Leisure and Play Preferences of BC Teens: Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming. Game Culture: Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, ... Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest: Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance ... Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior?: Quick and very sharp critique of the validity of recent research on video games and violence. Jesper Juul: A clash between game and narrative: MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999. Games, Gamers and Gaming Culture: Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news. Ludology.org - Videogame Theory: Resource for academic videogame research - Includes articles, links, conferences, news John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality: Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.