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DFC Intelligence: Game Industry Research (Popularity: )
Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
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Game Research (Popularity: )
Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
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Video Game Culture: Leisure and Play Preferences of BC Teens (Popularity: )
Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
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Game Culture (Popularity: )
Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, ...
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Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest (Popularity: )
Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance ...
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Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior? (Popularity: )
Quick and very sharp critique of the validity of recent research on video games and violence.
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Ludology.org - Videogame Theory (Popularity: )
Resource for academic videogame research - Includes articles, links, conferences, news
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John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality (Popularity: )
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
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Games, Gamers and Gaming Culture (Popularity: )
Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
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Jesper Juul: A clash between game and narrative (Popularity: )
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
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Buzzcut (Popularity: )
A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
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Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier (Popularity: )
Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.
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Computergamestudies Mailing List (Popularity: )
Description of the mailing list, archives of previous posts and instructions on how to subscribe.
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Digiplay Initiative (Popularity: )
Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research.
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New International Association for Digital Games Researchers (Popularity: )
Brief information on this initiative by Digiplay, and a call for participation.
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Interactive Fiction (Popularity: )
Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
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Fun is Fine: Toward a Philosophy of Game Design (Popularity: )
Article reviewing David Kennerly's philosophy.
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Global Timoto (Popularity: )
One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
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Making Sense of Software: Computer Games and Interactive Textuality (Popularity: )
Essay about video games including an analysis of SimCity written by Ted Friedman.
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Satellite Uplink (Popularity: )
A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
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