Games Sites: BlueChillies

Tuesday, 13 May, 2008

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Game Studies

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DFC Intelligence: Game Industry Research (Popularity: )

Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.

Game Research (Popularity: )

Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.

Video Game Culture: Leisure and Play Preferences of BC Teens (Popularity: )

Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.

Game Culture (Popularity: )

Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, ...

Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest (Popularity: )

Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance ...

Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior? (Popularity: )

Quick and very sharp critique of the validity of recent research on video games and violence.

Ludology.org - Videogame Theory (Popularity: )

Resource for academic videogame research - Includes articles, links, conferences, news

John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality (Popularity: )

Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.

Games, Gamers and Gaming Culture (Popularity: )

Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.

Jesper Juul: A clash between game and narrative (Popularity: )

MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.

Buzzcut (Popularity: )

A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.

Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier (Popularity: )

Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.

Computergamestudies Mailing List (Popularity: )

Description of the mailing list, archives of previous posts and instructions on how to subscribe.

Digiplay Initiative (Popularity: )

Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research.

New International Association for Digital Games Researchers (Popularity: )

Brief information on this initiative by Digiplay, and a call for participation.

Interactive Fiction (Popularity: )

Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.

Fun is Fine: Toward a Philosophy of Game Design (Popularity: )

Article reviewing David Kennerly's philosophy.

Global Timoto (Popularity: )

One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.

Making Sense of Software: Computer Games and Interactive Textuality (Popularity: )

Essay about video games including an analysis of SimCity written by Ted Friedman.

Satellite Uplink (Popularity: )

A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.

 
 

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