Sponsored Links:
Visionaire (Popularity: )
Use Visionaire to create a complex adventure game without the need of any programing experience. This site offers information about how to use the software ...
|
|
Wintermute Engine (Popularity: )
Wintermute Engine Development Kit is a set of tools for creating and running graphical "point&click" adventure games. The kit includes the runtime interpreter (Wintermute Engine, ...
|
|
3D GameStudio (Popularity: )
Rapid 2D and 3D games development on three different levels: 'Click together' games in the level editor - for simple games Create games in an ...
|
|
GameMaker (Popularity: )
Card based development system which allows you to create simple adventure games with graphics, buttons, and text. For Apple Macintosh.
|
|
Object Oriented Games (Popularity: )
Essay by David Librik on the design of a new object-oriented system for adventure games
|
|
Interactive Storytelling Tools for Writers (Popularity: )
Software for creating and using interactive storyworlds.
|
|
Sludge (Popularity: )
SLUDGE (standing for Scripting Language for Unhindered Development of a Gaming Environment) is a system by which anyone (within reason) can make an adventure game.
|
|
Interactive Fiction Authoring with IFML (Popularity: )
XML-based Interactive Fiction Markup Language (IFML) used to create text adventures that run in your browser. Includes a sample game with IFML code, documentation, tutorials, ...
|
|
The Unofficial World Builder Home Page (Popularity: )
Downloads, faqs and links to worlds built with this engine. For Macintosh.
|
|
CMU SCS OZ Project (Popularity: )
Develops technology and art to help create high quality interactive drama. This especially means building believable agents in dramatically interesting micro-worlds.
|
|
Computer Adventures, The Secret Art (Popularity: )
The full book on designing, creating and publishing a game by Gil Williamson.
|
|
The Golden Skull - learning multimedia TADS (Popularity: )
A miniature game designed to demonstrate some of the new capabilities of multimedia TADS
|
|
IF, AI, and the Confabulating-arranger Model of Interactive Fiction (Popularity: )
Article by Jorn Barger about the confabulating-arranger model of IF.
|
|
XYZZYnews: The Art of the Puzzle (Popularity: )
Three accomplished IF authors discuss the art of creating puzzles for a game.
|
|
No Place Like Home (Popularity: )
Works of interactive fiction created using Inform and an exercise in implementing the same game in different systems.
|
|
The TADS Page (Popularity: )
Authoring environment for writing text adventures.
|