Digiplay Initiative: Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Game Culture: Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, ... Game Research: Offers news and research information on the development and social impact of computer games, and the Games Research mailing list. Games, Gamers and Gaming Culture: Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news. Video Game Culture: Leisure and Play Preferences of BC Teens: Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming. Jesper Juul: A clash between game and narrative: MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999. John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality: Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996. Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier: Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Ludology.org - Videogame Theory: Resource for academic videogame research - Includes articles, links, conferences, news Computergamestudies Mailing List: Description of the mailing list, archives of previous posts and instructions on how to subscribe.